[Glass] GsDevKit_home Early Access updates
Dale Henrichs via Glass
glass at lists.gemtalksystems.com
Fri Oct 16 17:55:16 PDT 2015
I just ran a $GS_HOME/bin/updateGsDevKit on an older GsDevKit_home and
hit the following error:
>>>>>>
usage: basename string [suffix]
basename [-a] [-s suffix] string [...]
Updating
>>>>>>
fatal: Not a git repository: '/.git'
If you hit this, you can try the following:
cd $GS_HOME/dev
git pull origin master
then run $GS_HOME/bin/updateGsDevKit again to complete the full update
... worked for me ..
Dale
On 10/16/15 4:14 PM, Dale Henrichs wrote:
> If you are using the Early Access, I've made a couple of changes today
> that will make updating a bit more straightforward, plus an essential
> tODE bugfix ... if you've started using GsDevKit_home, then now is a
> good time to use the updateGsDevKit bash script:
>
> $GS_HOME/bin/updateGsDevKit -g -t
>
> This command updates
> - the GsDevKit_* projects
> - the $GS_HOME/shared/tode git repository
> - the command line pharo image
> - the todeClient pharo images (if present)
>
> You should also update any tODE stones that you've created using the
> `$GS_HOME/bin/todeUpdate` bash script. I've fixed a bug in the tODE
> `project list` command that will be exposed after you run the
> `updateGsDevKit` script.
>
> After you update, a third option (-i) is added to the `updateGsDevKit`
> script which controls whether or not the pharo images are updated ....
>
> Moving forward when I announce that updates are available I'll simply
> include the updateGsDevKit shell command that you should run and I'll
> include the `-i` option if the pharo images need to be rebuilts. For
> example, todays update does not contina anything that effects the
> pharo images, so they do not need to be rebuilt.
>
> Finally, if you have started using the Early Access, please drop me a
> line so that I know how much usage there is ... if it's a small group
> I may just send private email to those folks using the Early Access
> with update information rather than bother the list ...
>
> As always let me know if you have questions or problems,
>
> Dale
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